sam bilbow-randall
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noise

Software, research, and tools — past and present.

  • Jan 2023Feb 2024
    coMuse
    GodotLinux

    Collective Musical Sensehacking: Towards Ensemble Sound ARt

  • Jan 2022
    polygons~
    UnityPure Data

    Developing a Sound ARt Performance Practice

  • Jun 2020Feb 2022
    polaris~
    UnityPure DataProject North Star

    An audiovisual augmented reality experience built on open-source hardware and software.

  • May 2020Feb 2021
    area~
    MaxLeapMotion

    Exploring Real and Virtual Environments Through Gestural Ambisonics and Audio Augmented Reality

  • Aug 2019
    Node Necklace
    MaxArduino

    8 Channel Guitar / Gesture Installation

  • May 2019
    gestur.a
    SwiftLibPdiPhone

    Mobile gestural synthesizer prototype

  • Dec 2018
    birds.tidal
    TidalCyclesiPhone

    Live-coded composition featuring virtual birds

  • Dec 2018
    SolAR
    UnityiPhone

    Spatial Audio AR Synth Experience

  • May 2018
    BandAR
    UnityiPhone

    AR live-mixing musical experience.

  • Dec 2017
    Therephone
    BelaPure Data

    Motion-sensing solenoid xylophone.

  • May 2017
    WeatherSynth
    MaxmacOS

    UK weather API sonification

  • Dec 2016
    GloveDuino
    ArduinoPure Data

    MIDI mapped musical data glove

  • May 2016
    S*ny Sampler
    Pure Data

    MIDI mapped musical game controller

  • Dec 2015
    Arcade Waves

    An acoustic portrait of Brighton Pier

© 2026 Sam Bilbow-Randall